Improved blood splash

This commit is contained in:
2026-06-20 22:50:15 +03:00
parent 1983165cf8
commit 66ee9887c8
+7 -1
View File
@@ -4,6 +4,7 @@
[ext_resource type="PackedScene" uid="uid://8yd8f5x1hujv" path="res://game/characters/water_splash.tscn" id="2_eeksw"] [ext_resource type="PackedScene" uid="uid://8yd8f5x1hujv" path="res://game/characters/water_splash.tscn" id="2_eeksw"]
[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"] [ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"]
[ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player/player_sprite.tscn" id="2_n6ad3"] [ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player/player_sprite.tscn" id="2_n6ad3"]
[ext_resource type="Shader" uid="uid://cdakbomof1cc6" path="res://game/shaders/invert.gdshader" id="4_v4yks"]
[ext_resource type="PackedScene" uid="uid://bdk23k2bypj8w" path="res://game/characters/player/state_machine/player_state_machine.tscn" id="4_ybe51"] [ext_resource type="PackedScene" uid="uid://bdk23k2bypj8w" path="res://game/characters/player/state_machine/player_state_machine.tscn" id="4_ybe51"]
[ext_resource type="PackedScene" uid="uid://c0d4wfdg7xjti" path="res://game/characters/player/state_machine/player_state.tscn" id="5_65114"] [ext_resource type="PackedScene" uid="uid://c0d4wfdg7xjti" path="res://game/characters/player/state_machine/player_state.tscn" id="5_65114"]
[ext_resource type="Script" uid="uid://bnxccvt265hlu" path="res://game/characters/player/state_machine/idle_state.gd" id="6_3qf5w"] [ext_resource type="Script" uid="uid://bnxccvt265hlu" path="res://game/characters/player/state_machine/idle_state.gd" id="6_3qf5w"]
@@ -18,6 +19,9 @@
[ext_resource type="Script" uid="uid://cmimnl6jf78ao" path="res://game/characters/player/state_machine/falling_left_state.gd" id="14_2lnxg"] [ext_resource type="Script" uid="uid://cmimnl6jf78ao" path="res://game/characters/player/state_machine/falling_left_state.gd" id="14_2lnxg"]
[ext_resource type="Script" uid="uid://5s7ko6pcqagy" path="res://game/characters/player/state_machine/falling_right_state.gd" id="15_bfpdl"] [ext_resource type="Script" uid="uid://5s7ko6pcqagy" path="res://game/characters/player/state_machine/falling_right_state.gd" id="15_bfpdl"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_eeksw"]
shader = ExtResource("4_v4yks")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bhunq"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bhunq"]
lifetime_randomness = 0.5 lifetime_randomness = 0.5
particle_flag_disable_z = true particle_flag_disable_z = true
@@ -26,7 +30,7 @@ emission_sphere_radius = 2.0
spread = 15.0 spread = 15.0
initial_velocity_min = -25.0 initial_velocity_min = -25.0
initial_velocity_max = 25.0 initial_velocity_max = 25.0
gravity = Vector3(0, 0, 0) gravity = Vector3(0, 9.8, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bfpdl"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bfpdl"]
particle_flag_disable_z = true particle_flag_disable_z = true
@@ -57,12 +61,14 @@ animation = &"jump_right"
position = Vector2(0, -16) position = Vector2(0, -16)
[node name="BloodSplash" type="GPUParticles2D" parent="." unique_id=218762198] [node name="BloodSplash" type="GPUParticles2D" parent="." unique_id=218762198]
material = SubResource("ShaderMaterial_eeksw")
position = Vector2(0, -4) position = Vector2(0, -4)
emitting = false emitting = false
amount = 32 amount = 32
one_shot = true one_shot = true
preprocess = 0.2 preprocess = 0.2
explosiveness = 1.0 explosiveness = 1.0
fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_bhunq") process_material = SubResource("ParticleProcessMaterial_bhunq")
[node name="SwitchEffect" type="GPUParticles2D" parent="." unique_id=405618377] [node name="SwitchEffect" type="GPUParticles2D" parent="." unique_id=405618377]