diff --git a/game/characters/player/player.tscn b/game/characters/player/player.tscn index 25c636e..6bbe91d 100644 --- a/game/characters/player/player.tscn +++ b/game/characters/player/player.tscn @@ -4,6 +4,7 @@ [ext_resource type="PackedScene" uid="uid://8yd8f5x1hujv" path="res://game/characters/water_splash.tscn" id="2_eeksw"] [ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"] [ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player/player_sprite.tscn" id="2_n6ad3"] +[ext_resource type="Shader" uid="uid://cdakbomof1cc6" path="res://game/shaders/invert.gdshader" id="4_v4yks"] [ext_resource type="PackedScene" uid="uid://bdk23k2bypj8w" path="res://game/characters/player/state_machine/player_state_machine.tscn" id="4_ybe51"] [ext_resource type="PackedScene" uid="uid://c0d4wfdg7xjti" path="res://game/characters/player/state_machine/player_state.tscn" id="5_65114"] [ext_resource type="Script" uid="uid://bnxccvt265hlu" path="res://game/characters/player/state_machine/idle_state.gd" id="6_3qf5w"] @@ -18,6 +19,9 @@ [ext_resource type="Script" uid="uid://cmimnl6jf78ao" path="res://game/characters/player/state_machine/falling_left_state.gd" id="14_2lnxg"] [ext_resource type="Script" uid="uid://5s7ko6pcqagy" path="res://game/characters/player/state_machine/falling_right_state.gd" id="15_bfpdl"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_eeksw"] +shader = ExtResource("4_v4yks") + [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bhunq"] lifetime_randomness = 0.5 particle_flag_disable_z = true @@ -26,7 +30,7 @@ emission_sphere_radius = 2.0 spread = 15.0 initial_velocity_min = -25.0 initial_velocity_max = 25.0 -gravity = Vector3(0, 0, 0) +gravity = Vector3(0, 9.8, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bfpdl"] particle_flag_disable_z = true @@ -57,12 +61,14 @@ animation = &"jump_right" position = Vector2(0, -16) [node name="BloodSplash" type="GPUParticles2D" parent="." unique_id=218762198] +material = SubResource("ShaderMaterial_eeksw") position = Vector2(0, -4) emitting = false amount = 32 one_shot = true preprocess = 0.2 explosiveness = 1.0 +fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_bhunq") [node name="SwitchEffect" type="GPUParticles2D" parent="." unique_id=405618377]