Improved blood splash
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@@ -4,6 +4,7 @@
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[ext_resource type="PackedScene" uid="uid://8yd8f5x1hujv" path="res://game/characters/water_splash.tscn" id="2_eeksw"]
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[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"]
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[ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player/player_sprite.tscn" id="2_n6ad3"]
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[ext_resource type="Shader" uid="uid://cdakbomof1cc6" path="res://game/shaders/invert.gdshader" id="4_v4yks"]
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[ext_resource type="PackedScene" uid="uid://bdk23k2bypj8w" path="res://game/characters/player/state_machine/player_state_machine.tscn" id="4_ybe51"]
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[ext_resource type="PackedScene" uid="uid://c0d4wfdg7xjti" path="res://game/characters/player/state_machine/player_state.tscn" id="5_65114"]
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[ext_resource type="Script" uid="uid://bnxccvt265hlu" path="res://game/characters/player/state_machine/idle_state.gd" id="6_3qf5w"]
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@@ -18,6 +19,9 @@
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[ext_resource type="Script" uid="uid://cmimnl6jf78ao" path="res://game/characters/player/state_machine/falling_left_state.gd" id="14_2lnxg"]
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[ext_resource type="Script" uid="uid://5s7ko6pcqagy" path="res://game/characters/player/state_machine/falling_right_state.gd" id="15_bfpdl"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_eeksw"]
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shader = ExtResource("4_v4yks")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bhunq"]
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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@@ -26,7 +30,7 @@ emission_sphere_radius = 2.0
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spread = 15.0
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initial_velocity_min = -25.0
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initial_velocity_max = 25.0
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gravity = Vector3(0, 0, 0)
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gravity = Vector3(0, 9.8, 0)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bfpdl"]
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particle_flag_disable_z = true
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@@ -57,12 +61,14 @@ animation = &"jump_right"
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position = Vector2(0, -16)
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[node name="BloodSplash" type="GPUParticles2D" parent="." unique_id=218762198]
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material = SubResource("ShaderMaterial_eeksw")
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position = Vector2(0, -4)
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emitting = false
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amount = 32
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one_shot = true
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preprocess = 0.2
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explosiveness = 1.0
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fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_bhunq")
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[node name="SwitchEffect" type="GPUParticles2D" parent="." unique_id=405618377]
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