Fixed enemy shader
This commit is contained in:
@@ -3,24 +3,15 @@
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[ext_resource type="PackedScene" uid="uid://bx0luh4vdob3q" path="res://game/characters/enemies/abstract_cultist.tscn" id="1_12hr0"]
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[ext_resource type="PackedScene" uid="uid://bx0luh4vdob3q" path="res://game/characters/enemies/abstract_cultist.tscn" id="1_12hr0"]
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[ext_resource type="Script" uid="uid://das7ujanefsn0" path="res://game/characters/enemies/abstract_color_cultist.gd" id="2_rd56i"]
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[ext_resource type="Script" uid="uid://das7ujanefsn0" path="res://game/characters/enemies/abstract_color_cultist.gd" id="2_rd56i"]
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[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="3_e5cea"]
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[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="3_e5cea"]
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[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="3_r5rx0"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ejk4w"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_c7l74"]
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resource_local_to_scene = true
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viewport_path = NodePath("SubViewport")
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shader = ExtResource("3_r5rx0")
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shader_parameter/black_color = Color(0, 0, 0, 1)
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shader_parameter/white_color = Color(1, 1, 1, 1)
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shader_parameter/switch_colors = false
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shader_parameter/threshold = 0.5
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shader_parameter/speed = 5.0
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shader_parameter/intensity = 1.0
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shader_parameter/scale = 20.0
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[node name="AbstractColorCultist" unique_id=644641841 instance=ExtResource("1_12hr0")]
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[node name="AbstractColorCultist" unique_id=644641841 instance=ExtResource("1_12hr0")]
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script = ExtResource("2_rd56i")
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script = ExtResource("2_rd56i")
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[node name="CultistSprite" parent="." index="0" unique_id=1997264413]
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[node name="CultistSprite" parent="." index="0" unique_id=797412888]
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material = SubResource("ShaderMaterial_ejk4w")
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texture = SubResource("ViewportTexture_c7l74")
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[node name="CollisionSwitcher" parent="." index="2" unique_id=991274552 node_paths=PackedStringArray("object") instance=ExtResource("3_e5cea")]
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[node name="CollisionSwitcher" parent="." index="2" unique_id=991274552 node_paths=PackedStringArray("object") instance=ExtResource("3_e5cea")]
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object = NodePath("..")
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object = NodePath("..")
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@@ -13,7 +13,8 @@ const FALL_GRAVITY_FACTOR = 1.5
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var target_x := 0.0
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var target_x := 0.0
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@onready var sprite : AnimatedSprite2D = $CultistSprite
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@onready var sprite : Sprite2D = $CultistSprite
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@onready var animated_sprite : AnimatedSprite2D = $SubViewport/CultistSprite
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@onready var left_wall_high_ray : RayCast2D = $WallCheckHigh/LeftWallRay
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@onready var left_wall_high_ray : RayCast2D = $WallCheckHigh/LeftWallRay
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@onready var right_wall_high_ray : RayCast2D = $WallCheckHigh/RightWallRay
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@onready var right_wall_high_ray : RayCast2D = $WallCheckHigh/RightWallRay
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@@ -16,6 +16,9 @@
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[ext_resource type="Script" uid="uid://3kl84tu1vwiv" path="res://game/characters/enemies/state_machine/chase_right_state.gd" id="14_cqp7f"]
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[ext_resource type="Script" uid="uid://3kl84tu1vwiv" path="res://game/characters/enemies/state_machine/chase_right_state.gd" id="14_cqp7f"]
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[ext_resource type="Script" uid="uid://cf52bjcpasft1" path="res://game/characters/enemies/state_machine/cultist_jump_right_state.gd" id="15_cqp7f"]
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[ext_resource type="Script" uid="uid://cf52bjcpasft1" path="res://game/characters/enemies/state_machine/cultist_jump_right_state.gd" id="15_cqp7f"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_cqp7f"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mocsw"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mocsw"]
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radius = 4.0
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radius = 4.0
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height = 28.0
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height = 28.0
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@@ -28,7 +31,17 @@ height = 28.0
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collision_layer = 0
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collision_layer = 0
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script = ExtResource("1_2wrno")
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script = ExtResource("1_2wrno")
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[node name="CultistSprite" parent="." unique_id=1997264413 instance=ExtResource("2_tjvyk")]
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[node name="CultistSprite" type="Sprite2D" parent="." unique_id=797412888]
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texture = SubResource("ViewportTexture_cqp7f")
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[node name="SubViewport" type="SubViewport" parent="." unique_id=903152885]
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transparent_bg = true
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canvas_item_default_texture_filter = 0
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size = Vector2i(16, 32)
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[node name="CultistSprite" parent="SubViewport" unique_id=1997264413 instance=ExtResource("2_tjvyk")]
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material = null
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position = Vector2(8, 16)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185651284]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185651284]
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position = Vector2(0, 2)
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position = Vector2(0, 2)
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@@ -2,34 +2,27 @@
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[ext_resource type="PackedScene" uid="uid://d37eyum03h83i" path="res://game/characters/enemies/abstract_color_cultist.tscn" id="1_gj2ks"]
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[ext_resource type="PackedScene" uid="uid://d37eyum03h83i" path="res://game/characters/enemies/abstract_color_cultist.tscn" id="1_gj2ks"]
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[ext_resource type="Script" uid="uid://c2knsjcp6faf6" path="res://game/characters/enemies/black_cultist.gd" id="2_332ds"]
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[ext_resource type="Script" uid="uid://c2knsjcp6faf6" path="res://game/characters/enemies/black_cultist.gd" id="2_332ds"]
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[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="3_3jy5n"]
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[ext_resource type="Material" uid="uid://dggr8t4b30e3n" path="res://game/materials/enemy_black.tres" id="3_v1if5"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_v1if5"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_q6bby"]
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resource_local_to_scene = true
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viewport_path = NodePath("SubViewport")
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shader = ExtResource("3_3jy5n")
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shader_parameter/black_color = Color(0, 0, 0, 1)
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shader_parameter/white_color = Color(1, 1, 1, 1)
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shader_parameter/switch_colors = true
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shader_parameter/threshold = 0.5
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shader_parameter/speed = 5.0
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shader_parameter/intensity = 1.0
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shader_parameter/scale = 20.0
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[node name="BlackCultist" unique_id=1910124567 instance=ExtResource("1_gj2ks")]
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[node name="BlackCultist" unique_id=1910124567 instance=ExtResource("1_gj2ks")]
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collision_layer = 4
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collision_layer = 4
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collision_mask = 3
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collision_mask = 3
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script = ExtResource("2_332ds")
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script = ExtResource("2_332ds")
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[node name="CultistSprite" parent="." index="0" unique_id=1997264413]
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[node name="CultistSprite" parent="." index="0" unique_id=797412888]
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material = SubResource("ShaderMaterial_v1if5")
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material = ExtResource("3_v1if5")
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texture = SubResource("ViewportTexture_q6bby")
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[node name="CollisionSwitcher" parent="." index="2" unique_id=991274552]
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[node name="CollisionSwitcher" parent="." index="2" unique_id=991274552]
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initial_state = 0
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initial_state = 0
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[node name="LeftWallRay" parent="WallCheck" parent_id_path=PackedInt32Array(782156094) index="0" unique_id=521416854]
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[node name="LeftWallRay" parent="WallCheckLow" parent_id_path=PackedInt32Array(782156094) index="0" unique_id=521416854]
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collision_mask = 3
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collision_mask = 3
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[node name="RightWallRay" parent="WallCheck" parent_id_path=PackedInt32Array(782156094) index="1" unique_id=1457669135]
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[node name="RightWallRay" parent="WallCheckLow" parent_id_path=PackedInt32Array(782156094) index="1" unique_id=1457669135]
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collision_mask = 3
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collision_mask = 3
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[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" parent_id_path=PackedInt32Array(1593775088) index="0" unique_id=947570027]
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[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" parent_id_path=PackedInt32Array(1593775088) index="0" unique_id=947570027]
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@@ -46,5 +39,5 @@ collision_mask = 11
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[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
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[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
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collision_mask = 11
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collision_mask = 11
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[node name="KillingArea" parent="." index="6" unique_id=1891922549]
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[node name="KillingArea" parent="." index="8" unique_id=1891922549]
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collision_mask = 8
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collision_mask = 8
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@@ -4,13 +4,17 @@
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[ext_resource type="Script" uid="uid://cern5veiqkrkc" path="res://game/characters/enemies/gray_cultist.gd" id="2_olede"]
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[ext_resource type="Script" uid="uid://cern5veiqkrkc" path="res://game/characters/enemies/gray_cultist.gd" id="2_olede"]
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[ext_resource type="Material" uid="uid://dbkn3k0batj5w" path="res://game/materials/enemy_gray.tres" id="3_ho47d"]
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[ext_resource type="Material" uid="uid://dbkn3k0batj5w" path="res://game/materials/enemy_gray.tres" id="3_ho47d"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_b3gyl"]
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viewport_path = NodePath("SubViewport")
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[node name="GrayCultist" unique_id=139812221 instance=ExtResource("1_q3s46")]
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[node name="GrayCultist" unique_id=139812221 instance=ExtResource("1_q3s46")]
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collision_layer = 16
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collision_layer = 16
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collision_mask = 35
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collision_mask = 35
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script = ExtResource("2_olede")
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script = ExtResource("2_olede")
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[node name="CultistSprite" parent="." index="0" unique_id=1997264413]
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[node name="CultistSprite" parent="." index="0" unique_id=797412888]
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material = ExtResource("3_ho47d")
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material = ExtResource("3_ho47d")
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texture = SubResource("ViewportTexture_b3gyl")
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[node name="LeftWallRay" parent="WallCheckLow" parent_id_path=PackedInt32Array(782156094) index="0" unique_id=521416854]
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[node name="LeftWallRay" parent="WallCheckLow" parent_id_path=PackedInt32Array(782156094) index="0" unique_id=521416854]
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collision_mask = 35
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collision_mask = 35
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@@ -30,5 +34,5 @@ collision_mask = 171
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[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
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[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
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collision_mask = 171
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collision_mask = 171
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[node name="KillingArea" parent="." index="6" unique_id=1891922549]
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[node name="KillingArea" parent="." index="7" unique_id=1891922549]
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collision_mask = 136
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collision_mask = 136
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@@ -9,7 +9,7 @@ func init() -> void:
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func enter() -> void:
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_CHASE_LEFT)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_CHASE_LEFT)
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func _is_target_reached() -> bool:
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func _is_target_reached() -> bool:
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@@ -9,7 +9,7 @@ func init() -> void:
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func enter() -> void:
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_CHASE_RIGHT)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_CHASE_RIGHT)
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func _is_target_reached() -> bool:
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func _is_target_reached() -> bool:
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@@ -4,4 +4,4 @@ extends CultistJumpState
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func enter() -> void:
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func enter() -> void:
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super.enter()
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super.enter()
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_direction = DIRECTION_LEFT
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_direction = DIRECTION_LEFT
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cultist.sprite.play(CultistSprite.ANIMATION_JUMP_LEFT)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_JUMP_LEFT)
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@@ -4,4 +4,4 @@ extends CultistJumpState
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func enter() -> void:
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func enter() -> void:
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super.enter()
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super.enter()
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_direction = DIRECTION_RIGHT
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_direction = DIRECTION_RIGHT
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cultist.sprite.play(CultistSprite.ANIMATION_JUMP_RIGHT)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_JUMP_RIGHT)
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@@ -2,4 +2,4 @@ extends CultistFallSidewaysState
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func enter() -> void:
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_FALL_LEFT)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_FALL_LEFT)
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@@ -2,4 +2,4 @@ extends CultistFallSidewaysState
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func enter() -> void:
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_FALL_RIGHT)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_FALL_RIGHT)
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@@ -6,7 +6,7 @@ extends CultistState
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func enter() -> void:
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_FALL)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_FALL)
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func physics_process(delta: float) -> void:
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func physics_process(delta: float) -> void:
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@@ -12,8 +12,8 @@ var state_by_ray_cast : Dictionary[RayCast2D, CultistState]
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func enter() -> void:
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func enter() -> void:
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cultist.sprite.animation_finished.connect(_on_animation_finished)
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cultist.animated_sprite.animation_finished.connect(_on_animation_finished)
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cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
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cultist.animated_sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
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cultist.velocity = Vector2.ZERO
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cultist.velocity = Vector2.ZERO
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cultist._set_ray_cast_enable(cultist.left_player_close_ray, true)
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cultist._set_ray_cast_enable(cultist.left_player_close_ray, true)
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cultist._set_ray_cast_enable(cultist.right_player_close_ray, true)
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cultist._set_ray_cast_enable(cultist.right_player_close_ray, true)
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@@ -36,7 +36,7 @@ func physics_process(_delta: float) -> void:
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func exit() -> void:
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func exit() -> void:
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cultist.sprite.animation_finished.disconnect(_on_animation_finished)
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cultist.animated_sprite.animation_finished.disconnect(_on_animation_finished)
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cultist._set_ray_cast_enable(cultist.left_player_close_ray, false)
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cultist._set_ray_cast_enable(cultist.left_player_close_ray, false)
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cultist._set_ray_cast_enable(cultist.right_player_close_ray, false)
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cultist._set_ray_cast_enable(cultist.right_player_close_ray, false)
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@@ -9,4 +9,4 @@ func init() -> void:
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func enter() -> void:
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_WALK_LEFT)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_WALK_LEFT)
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@@ -9,4 +9,4 @@ func init() -> void:
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func enter() -> void:
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_WALK_RIGHT)
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cultist.animated_sprite.play(CultistSprite.ANIMATION_WALK_RIGHT)
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@@ -2,31 +2,24 @@
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[ext_resource type="PackedScene" uid="uid://d37eyum03h83i" path="res://game/characters/enemies/abstract_color_cultist.tscn" id="1_3yi7g"]
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[ext_resource type="PackedScene" uid="uid://d37eyum03h83i" path="res://game/characters/enemies/abstract_color_cultist.tscn" id="1_3yi7g"]
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[ext_resource type="Script" uid="uid://dmcpkytgiuedi" path="res://game/characters/enemies/white_cultist.gd" id="2_c7pdf"]
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[ext_resource type="Script" uid="uid://dmcpkytgiuedi" path="res://game/characters/enemies/white_cultist.gd" id="2_c7pdf"]
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[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="3_uj6yw"]
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[ext_resource type="Material" uid="uid://ci7xuso12af5" path="res://game/materials/enemy_white.tres" id="3_36f86"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_36f86"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_fb5t4"]
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resource_local_to_scene = true
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viewport_path = NodePath("SubViewport")
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shader = ExtResource("3_uj6yw")
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shader_parameter/black_color = Color(0, 0, 0, 1)
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shader_parameter/white_color = Color(1, 1, 1, 1)
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shader_parameter/switch_colors = false
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shader_parameter/threshold = 0.5
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shader_parameter/speed = 5.0
|
|
||||||
shader_parameter/intensity = 1.0
|
|
||||||
shader_parameter/scale = 20.0
|
|
||||||
|
|
||||||
[node name="WhiteEnemy" unique_id=486389199 instance=ExtResource("1_3yi7g")]
|
[node name="WhiteEnemy" unique_id=486389199 instance=ExtResource("1_3yi7g")]
|
||||||
collision_layer = 64
|
collision_layer = 64
|
||||||
collision_mask = 33
|
collision_mask = 33
|
||||||
script = ExtResource("2_c7pdf")
|
script = ExtResource("2_c7pdf")
|
||||||
|
|
||||||
[node name="CultistSprite" parent="." index="0" unique_id=1997264413]
|
[node name="CultistSprite" parent="." index="0" unique_id=797412888]
|
||||||
material = SubResource("ShaderMaterial_36f86")
|
material = ExtResource("3_36f86")
|
||||||
|
texture = SubResource("ViewportTexture_fb5t4")
|
||||||
|
|
||||||
[node name="LeftWallRay" parent="WallCheck" parent_id_path=PackedInt32Array(782156094) index="0" unique_id=521416854]
|
[node name="LeftWallRay" parent="WallCheckLow" parent_id_path=PackedInt32Array(782156094) index="0" unique_id=521416854]
|
||||||
collision_mask = 33
|
collision_mask = 33
|
||||||
|
|
||||||
[node name="RightWallRay" parent="WallCheck" parent_id_path=PackedInt32Array(782156094) index="1" unique_id=1457669135]
|
[node name="RightWallRay" parent="WallCheckLow" parent_id_path=PackedInt32Array(782156094) index="1" unique_id=1457669135]
|
||||||
collision_mask = 33
|
collision_mask = 33
|
||||||
|
|
||||||
[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" parent_id_path=PackedInt32Array(1593775088) index="0" unique_id=947570027]
|
[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" parent_id_path=PackedInt32Array(1593775088) index="0" unique_id=947570027]
|
||||||
@@ -43,5 +36,5 @@ collision_mask = 161
|
|||||||
[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
|
[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
|
||||||
collision_mask = 161
|
collision_mask = 161
|
||||||
|
|
||||||
[node name="KillingArea" parent="." index="6" unique_id=1891922549]
|
[node name="KillingArea" parent="." index="8" unique_id=1891922549]
|
||||||
collision_mask = 128
|
collision_mask = 128
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ shader_parameter/black_color = Color(0, 0, 0, 1)
|
|||||||
shader_parameter/white_color = Color(1, 1, 1, 1)
|
shader_parameter/white_color = Color(1, 1, 1, 1)
|
||||||
shader_parameter/switch_colors = true
|
shader_parameter/switch_colors = true
|
||||||
shader_parameter/threshold = 0.5
|
shader_parameter/threshold = 0.5
|
||||||
shader_parameter/speed = 1.0
|
shader_parameter/speed = 3.0
|
||||||
shader_parameter/intensity = 1.0
|
shader_parameter/intensity = 1.0
|
||||||
shader_parameter/scale = 50.0
|
shader_parameter/scale = 5.0
|
||||||
shader_parameter/use_world_pos = false
|
shader_parameter/use_world_pos = false
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ shader_parameter/black_color = Color(0, 0, 0, 1)
|
|||||||
shader_parameter/white_color = Color(1, 1, 1, 1)
|
shader_parameter/white_color = Color(1, 1, 1, 1)
|
||||||
shader_parameter/switch_colors = false
|
shader_parameter/switch_colors = false
|
||||||
shader_parameter/threshold = 0.5
|
shader_parameter/threshold = 0.5
|
||||||
shader_parameter/speed = 1.0
|
shader_parameter/speed = 3.0
|
||||||
shader_parameter/intensity = 0.5
|
shader_parameter/intensity = 0.5
|
||||||
shader_parameter/scale = 50.0
|
shader_parameter/scale = 5.0
|
||||||
shader_parameter/use_world_pos = false
|
shader_parameter/use_world_pos = false
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ shader_parameter/black_color = Color(0, 0, 0, 1)
|
|||||||
shader_parameter/white_color = Color(1, 1, 1, 1)
|
shader_parameter/white_color = Color(1, 1, 1, 1)
|
||||||
shader_parameter/switch_colors = false
|
shader_parameter/switch_colors = false
|
||||||
shader_parameter/threshold = 0.5
|
shader_parameter/threshold = 0.5
|
||||||
shader_parameter/speed = 1.0
|
shader_parameter/speed = 3.0
|
||||||
shader_parameter/intensity = 1.0
|
shader_parameter/intensity = 1.0
|
||||||
shader_parameter/scale = 50.0
|
shader_parameter/scale = 5.0
|
||||||
shader_parameter/use_world_pos = false
|
shader_parameter/use_world_pos = false
|
||||||
|
|||||||
Reference in New Issue
Block a user