Files
CultManor/game/characters/enemies/state_machine/fall_state.gd
T
2026-06-12 13:55:11 +03:00

23 lines
488 B
GDScript

class_name CultistFallState
extends CultistState
@export var look_around_state: CultistState
func enter() -> void:
cultist.animated_sprite.play(CultistSprite.ANIMATION_FALL)
func physics_process(delta: float) -> void:
_move_down_and_check_floor(delta)
func _move_down_and_check_floor(delta: float) -> bool:
cultist.velocity += cultist.get_gravity() * delta
cultist.move_and_slide()
if cultist.is_on_floor():
switch_state.emit(look_around_state)
return true
return false