Files
Vegeconda/vegeconda/level.gd
T

28 lines
712 B
GDScript

extends Node2D
const FOREST = preload("res://forest.tscn")
func _ready() -> void:
create_level()
func create_level() -> void:
var corners : Array
for i in range(4):
corners.append(FOREST.instantiate())
corners[0].type = Forest.ForestType.CORNER_TOP_LEFT
corners[1].type = Forest.ForestType.CORNER_TOP_RIGHT
corners[2].type = Forest.ForestType.CORNER_BOTTOM_LEFT
corners[3].type = Forest.ForestType.CORNER_BOTTOM_RIGHT
corners[0].position = Vector2(0, 0) * 16
corners[1].position = Vector2(19, 0) * 16
corners[2].position = Vector2(0, 10) * 16
corners[3].position = Vector2(19, 10) * 16
for corner in corners:
add_child(corner)