extends Node2D const FOREST = preload("res://forest.tscn") func _ready() -> void: create_level() func create_level() -> void: var corners : Array for i in range(4): corners.append(FOREST.instantiate()) corners[0].type = Forest.ForestType.CORNER_TOP_LEFT corners[1].type = Forest.ForestType.CORNER_TOP_RIGHT corners[2].type = Forest.ForestType.CORNER_BOTTOM_LEFT corners[3].type = Forest.ForestType.CORNER_BOTTOM_RIGHT corners[0].position = Vector2(0, 0) * 16 corners[1].position = Vector2(19, 0) * 16 corners[2].position = Vector2(0, 10) * 16 corners[3].position = Vector2(19, 10) * 16 for corner in corners: add_child(corner)