Added Field
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@@ -0,0 +1,52 @@
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extends StaticBody2D
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enum FieldType {
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MIDDLE, CORNER, TOP, LEFT,
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}
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@export var field_type: FieldType
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var POSITIONS_BY_TYPE : Dictionary = {
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FieldType.MIDDLE: [
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Vector2(0, 0),
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Vector2(16, 0),
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Vector2(32, 0),
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Vector2(0, 16),
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Vector2(16, 16),
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Vector2(32, 16),
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],
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FieldType.CORNER: [
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Vector2(64, 32),
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Vector2(64, 48),
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],
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FieldType.TOP: [
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Vector2(0, 32),
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Vector2(16, 32),
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Vector2(32, 32),
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Vector2(0, 48),
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Vector2(16, 48),
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Vector2(32, 48),
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],
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FieldType.LEFT: [
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Vector2(48, 0),
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Vector2(48, 16),
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Vector2(48, 32),
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Vector2(48, 48),
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Vector2(64, 0),
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Vector2(64, 16),
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],
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}
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func _init(type : FieldType = FieldType.MIDDLE) -> void:
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field_type = type
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func _ready() -> void:
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update_atlas_position()
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func update_atlas_position() -> void:
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var positions = POSITIONS_BY_TYPE[field_type]
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$Sprite2D.texture.region.position = positions[randi() % positions.size()]
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