Files
Vegeconda/vegeconda/field.gd
T
2024-09-08 23:42:50 +03:00

53 lines
1.1 KiB
GDScript

extends StaticBody2D
enum FieldType {
MIDDLE, CORNER, TOP, LEFT,
}
@export var field_type: FieldType
var POSITIONS_BY_TYPE : Dictionary = {
FieldType.MIDDLE: [
Vector2(0, 0),
Vector2(16, 0),
Vector2(32, 0),
Vector2(0, 16),
Vector2(16, 16),
Vector2(32, 16),
],
FieldType.CORNER: [
Vector2(64, 32),
Vector2(64, 48),
],
FieldType.TOP: [
Vector2(0, 32),
Vector2(16, 32),
Vector2(32, 32),
Vector2(0, 48),
Vector2(16, 48),
Vector2(32, 48),
],
FieldType.LEFT: [
Vector2(48, 0),
Vector2(48, 16),
Vector2(48, 32),
Vector2(48, 48),
Vector2(64, 0),
Vector2(64, 16),
],
}
func _init(type : FieldType = FieldType.MIDDLE) -> void:
field_type = type
func _ready() -> void:
update_atlas_position()
func update_atlas_position() -> void:
var positions = POSITIONS_BY_TYPE[field_type]
$Sprite2D.texture.region.position = positions[randi() % positions.size()]