Added Pickup
This commit is contained in:
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
@@ -2,16 +2,16 @@
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[params]
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+1
-1
@@ -35,7 +35,7 @@ func _ready() -> void:
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func play_animation() -> void:
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var animation = "%s_%s" % [
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var animation : String = "%s_%s" % [
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ANIMATIONS_BY_TYPE[door_type],
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ANIMATIONS_BY_STATE[door_state]
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]
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@@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
@@ -0,0 +1,37 @@
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@@ -0,0 +1,61 @@
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extends StaticBody2D
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enum PickupType {CHERRY, FLY_AGARIC, GREEN_APPLE, RED_APPLE}
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@export var pickup_type: PickupType
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enum PickupState {PREPARING, SHOWING_UP, IDLING, HIGHLIGHTING}
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@export var pickup_state: PickupState = PickupState.PREPARING
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var ANIMATIONS_BY_TYPE : Dictionary = {
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PickupType.CHERRY: "cherry",
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PickupType.FLY_AGARIC: "fly_agaric",
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PickupType.GREEN_APPLE: "green_apple",
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PickupType.RED_APPLE: "red_apple",
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}
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var ANIMATIONS_BY_STATE : Dictionary = {
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PickupState.PREPARING: "preparing",
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PickupState.SHOWING_UP: "showing_up",
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PickupState.IDLING: "idling",
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PickupState.HIGHLIGHTING: "highlighting",
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}
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func _init(type : PickupType = PickupType.RED_APPLE) -> void:
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pickup_type = type
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func _ready() -> void:
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play_animation()
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func highlight() -> void:
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pickup_state = PickupState.HIGHLIGHTING
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play_animation()
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func play_animation() -> void:
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var animation : String
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if pickup_state == PickupState.PREPARING:
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animation = ANIMATIONS_BY_STATE[pickup_state]
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else:
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animation = "%s_%s" % [
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ANIMATIONS_BY_TYPE[pickup_type],
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ANIMATIONS_BY_STATE[pickup_state]
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]
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$AnimatedSprite2D.play(animation)
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func _on_animated_sprite_2d_animation_finished() -> void:
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if pickup_state == PickupState.PREPARING:
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pickup_state = PickupState.SHOWING_UP
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play_animation()
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elif pickup_state == PickupState.SHOWING_UP:
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pickup_state = PickupState.IDLING
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play_animation()
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elif pickup_state == PickupState.HIGHLIGHTING:
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pickup_state = PickupState.IDLING
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play_animation()
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@@ -0,0 +1,314 @@
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|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jph8c"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Pickup" type="StaticBody2D"]
|
||||
script = ExtResource("2_rayse")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(13, 9)
|
||||
sprite_frames = SubResource("SpriteFrames_00ngh")
|
||||
animation = &"red_apple_showing_up"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
shape = SubResource("RectangleShape2D_jph8c")
|
||||
|
||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
|
||||
Reference in New Issue
Block a user