Files
Vegeconda/vegeconda/pickup.gd
T
2024-09-08 17:26:05 +03:00

62 lines
1.6 KiB
GDScript

extends StaticBody2D
enum PickupType {CHERRY, FLY_AGARIC, GREEN_APPLE, RED_APPLE}
@export var pickup_type: PickupType
enum PickupState {PREPARING, SHOWING_UP, IDLING, HIGHLIGHTING}
@export var pickup_state: PickupState = PickupState.PREPARING
var ANIMATIONS_BY_TYPE : Dictionary = {
PickupType.CHERRY: "cherry",
PickupType.FLY_AGARIC: "fly_agaric",
PickupType.GREEN_APPLE: "green_apple",
PickupType.RED_APPLE: "red_apple",
}
var ANIMATIONS_BY_STATE : Dictionary = {
PickupState.PREPARING: "preparing",
PickupState.SHOWING_UP: "showing_up",
PickupState.IDLING: "idling",
PickupState.HIGHLIGHTING: "highlighting",
}
func _init(type : PickupType = PickupType.RED_APPLE) -> void:
pickup_type = type
func _ready() -> void:
play_animation()
func highlight() -> void:
pickup_state = PickupState.HIGHLIGHTING
play_animation()
func play_animation() -> void:
var animation : String
if pickup_state == PickupState.PREPARING:
animation = ANIMATIONS_BY_STATE[pickup_state]
else:
animation = "%s_%s" % [
ANIMATIONS_BY_TYPE[pickup_type],
ANIMATIONS_BY_STATE[pickup_state]
]
$AnimatedSprite2D.play(animation)
func _on_animated_sprite_2d_animation_finished() -> void:
if pickup_state == PickupState.PREPARING:
pickup_state = PickupState.SHOWING_UP
play_animation()
elif pickup_state == PickupState.SHOWING_UP:
pickup_state = PickupState.IDLING
play_animation()
elif pickup_state == PickupState.HIGHLIGHTING:
pickup_state = PickupState.IDLING
play_animation()