Added Level. Removed params from _init()
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extends Node2D
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const FOREST = preload("res://forest.tscn")
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func _ready() -> void:
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create_level()
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func create_level() -> void:
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var corners : Array
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for i in range(4):
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corners.append(FOREST.instantiate())
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corners[0].type = Forest.ForestType.CORNER_TOP_LEFT
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corners[1].type = Forest.ForestType.CORNER_TOP_RIGHT
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corners[2].type = Forest.ForestType.CORNER_BOTTOM_LEFT
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corners[3].type = Forest.ForestType.CORNER_BOTTOM_RIGHT
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corners[0].position = Vector2(0, 0) * 16
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corners[1].position = Vector2(19, 0) * 16
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corners[2].position = Vector2(0, 10) * 16
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corners[3].position = Vector2(19, 10) * 16
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for corner in corners:
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add_child(corner)
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