Removed animation loops

This commit is contained in:
2025-10-13 10:09:16 +03:00
parent 8b7968ce5d
commit 4f3d1ef69c
3 changed files with 37 additions and 37 deletions
+30 -30
View File
@@ -11,49 +11,49 @@ enum PickupState {PREPARING, SHOWING_UP, IDLING, HIGHLIGHTING}
const ANIMATIONS_BY_TYPE := {
PickupType.CHERRY: "cherry",
PickupType.FLY_AGARIC: "fly_agaric",
PickupType.GREEN_APPLE: "green_apple",
PickupType.RED_APPLE: "red_apple",
PickupType.CHERRY: "cherry",
PickupType.FLY_AGARIC: "fly_agaric",
PickupType.GREEN_APPLE: "green_apple",
PickupType.RED_APPLE: "red_apple",
}
const ANIMATIONS_BY_STATE := {
PickupState.PREPARING: "preparing",
PickupState.SHOWING_UP: "showing_up",
PickupState.IDLING: "idling",
PickupState.HIGHLIGHTING: "highlighting",
PickupState.PREPARING: "preparing",
PickupState.SHOWING_UP: "showing_up",
PickupState.IDLING: "idling",
PickupState.HIGHLIGHTING: "highlighting",
}
func _ready() -> void:
_play_animation()
_play_animation()
func _play_animation() -> void:
var animation : String
if state == PickupState.PREPARING:
animation = ANIMATIONS_BY_STATE[state]
else:
animation = "%s_%s" % [
ANIMATIONS_BY_TYPE[type],
ANIMATIONS_BY_STATE[state]
]
$AnimatedSprite2D.play(animation)
var animation : String
if state == PickupState.PREPARING:
animation = ANIMATIONS_BY_STATE[state]
else:
animation = "%s_%s" % [
ANIMATIONS_BY_TYPE[type],
ANIMATIONS_BY_STATE[state]
]
$AnimatedSprite2D.play(animation)
func _on_animated_sprite_2d_animation_finished() -> void:
match state:
PickupState.PREPARING:
state = PickupState.SHOWING_UP
_play_animation()
PickupState.SHOWING_UP:
state = PickupState.IDLING
_play_animation()
PickupState.HIGHLIGHTING:
state = PickupState.IDLING
_play_animation()
match state:
PickupState.PREPARING:
state = PickupState.SHOWING_UP
_play_animation()
PickupState.SHOWING_UP:
state = PickupState.IDLING
_play_animation()
PickupState.HIGHLIGHTING:
state = PickupState.IDLING
_play_animation()
func highlight() -> void:
state = PickupState.HIGHLIGHTING
_play_animation()
state = PickupState.HIGHLIGHTING
_play_animation()
+1 -1
View File
@@ -2,4 +2,4 @@ extends StaticBody2D
func _ready() -> void:
pass
pass
+6 -6
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=324 format=3 uid="uid://wnxjoy61hocf"]
[ext_resource type="Script" path="res://snake_segment.gd" id="1_edgpa"]
[ext_resource type="Script" uid="uid://cl8has1236st4" path="res://snake_segment.gd" id="1_edgpa"]
[ext_resource type="Texture2D" uid="uid://bl4w670870hf5" path="res://data/images/Snake.png" id="2_dj5ef"]
[sub_resource type="AtlasTexture" id="AtlasTexture_oevm2"]
@@ -2030,7 +2030,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_aht5m")
}],
"loop": true,
"loop": false,
"name": &"left-tail-down-phase-2",
"speed": 5.0
}, {
@@ -2118,7 +2118,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_gmed7")
}],
"loop": true,
"loop": false,
"name": &"left-tail-up-phase-2",
"speed": 5.0
}, {
@@ -2436,7 +2436,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_u5e6r")
}],
"loop": true,
"loop": false,
"name": &"left-turn-up-in-phase-2",
"speed": 5.0
}, {
@@ -2585,7 +2585,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_tpoi5")
}],
"loop": true,
"loop": false,
"name": &"left-turn-up-tail-phase-2",
"speed": 5.0
}, {
@@ -2759,7 +2759,7 @@ metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(8, 8)
sprite_frames = SubResource("SpriteFrames_u31w8")
animation = &"left-turn-up-tail-phase-2"
animation = &"left-waves-down"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(8, 8)