Added SnakeSegment

This commit is contained in:
2024-09-18 02:17:48 +03:00
parent e87e272a8c
commit 174aaa14a5
7 changed files with 1563 additions and 0 deletions
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After

Width:  |  Height:  |  Size: 53 KiB

+34
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bl4w670870hf5"
path="res://.godot/imported/Snake.png-a4e7bb60766511173d6720c66b07895d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://data/images/Snake.png"
dest_files=["res://.godot/imported/Snake.png-a4e7bb60766511173d6720c66b07895d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+1
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@@ -247,6 +247,7 @@ size = Vector2(16, 16)
[node name="Door" type="StaticBody2D"] [node name="Door" type="StaticBody2D"]
script = ExtResource("1_7rkx7") script = ExtResource("1_7rkx7")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1 texture_filter = 1
+1
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@@ -74,6 +74,7 @@ size = Vector2(16, 16)
[node name="Level" type="StaticBody2D"] [node name="Level" type="StaticBody2D"]
script = ExtResource("1_t0agp") script = ExtResource("1_t0agp")
metadata/_edit_group_ = true
[node name="TileMapLayer" type="TileMapLayer" parent="."] [node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_set = SubResource("TileSet_e0bu0") tile_set = SubResource("TileSet_e0bu0")
+1
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@@ -300,6 +300,7 @@ size = Vector2(16, 16)
[node name="Pickup" type="StaticBody2D"] [node name="Pickup" type="StaticBody2D"]
script = ExtResource("2_rayse") script = ExtResource("2_rayse")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1 texture_filter = 1
+5
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@@ -0,0 +1,5 @@
extends StaticBody2D
func _ready() -> void:
pass
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