Added SnakeSegment
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bl4w670870hf5"
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path="res://.godot/imported/Snake.png-a4e7bb60766511173d6720c66b07895d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://data/images/Snake.png"
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dest_files=["res://.godot/imported/Snake.png-a4e7bb60766511173d6720c66b07895d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -247,6 +247,7 @@ size = Vector2(16, 16)
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[node name="Door" type="StaticBody2D"]
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script = ExtResource("1_7rkx7")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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@@ -74,6 +74,7 @@ size = Vector2(16, 16)
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[node name="Level" type="StaticBody2D"]
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script = ExtResource("1_t0agp")
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metadata/_edit_group_ = true
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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tile_set = SubResource("TileSet_e0bu0")
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@@ -300,6 +300,7 @@ size = Vector2(16, 16)
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[node name="Pickup" type="StaticBody2D"]
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script = ExtResource("2_rayse")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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@@ -0,0 +1,5 @@
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extends StaticBody2D
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func _ready() -> void:
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pass
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