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function game.enemy.load()
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enemy = {}
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enemy.shot = {}
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--Тип Врага №1--
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enemy.type1 = {}
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enemy.type1.texture = {}
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enemy.type1.texture.ship = love.graphics.newImage("textures/enemy/1/ship.png")
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enemy.type1.texture.shot = love.graphics.newImage("textures/enemy/1/shot.png")
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enemy.type1.shot = {}
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enemy.type1.shot.height = {}
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enemy.type1.shot.damage = 100
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enemy.type1.shot.speed = 1000
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enemy.type1.width = 100
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enemy.type1.height = 50
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enemy.type1.health = 250
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enemy.type1.x = 1500
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enemy.type1.y = 360
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enemy.type1.speed = {current = 0, max = 2500}
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enemy.type1.acceleration = 500
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enemy.massEnemyIndex = 0
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--Тип Врага №1--
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enemy.type2 = {}
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enemy.type2.texture = {}
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enemy.type2.texture.ship = love.graphics.newImage("textures/enemy/2/ship.png")
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enemy.type2.texture.shot = love.graphics.newImage("textures/enemy/2/shot.png")
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enemy.type2.shot = {}
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enemy.type2.shot.height = {}
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enemy.type2.shot.damage = 150
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enemy.type2.shot.speed = 500
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enemy.type2.width = 100
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enemy.type2.height = 50
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enemy.type2.health = 250
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enemy.type2.x = 1500
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enemy.type2.y = 360
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enemy.type2.speed = {current = 0, max = 1000}
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enemy.type2.acceleration = 250
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enemy.massEnemyIndex = 0
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test = {}
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test.angle1 = {x = 0, y = 0}
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test.angle2 = {x = 0, y = 0}
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test.angle3 = {x = 0, y = 0}
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test.angle4 = {x = 0, y = 0}
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end
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