Files
SpaceBattle/scripts/enemy/load.lua
T
2022-04-11 18:34:26 +03:00

47 lines
1.4 KiB
Lua

function game.enemy.load()
enemy = {}
enemy.shot = {}
--Тип Врага №1--
enemy.type1 = {}
enemy.type1.texture = {}
enemy.type1.texture.ship = love.graphics.newImage("textures/enemy/1/ship.png")
enemy.type1.texture.shot = love.graphics.newImage("textures/enemy/1/shot.png")
enemy.type1.shot = {}
enemy.type1.shot.height = {}
enemy.type1.shot.damage = 100
enemy.type1.shot.speed = 1000
enemy.type1.width = 100
enemy.type1.height = 50
enemy.type1.health = 250
enemy.type1.x = 1500
enemy.type1.y = 360
enemy.type1.speed = {current = 0, max = 2500}
enemy.type1.acceleration = 500
enemy.massEnemyIndex = 0
--Тип Врага №1--
enemy.type2 = {}
enemy.type2.texture = {}
enemy.type2.texture.ship = love.graphics.newImage("textures/enemy/2/ship.png")
enemy.type2.texture.shot = love.graphics.newImage("textures/enemy/2/shot.png")
enemy.type2.shot = {}
enemy.type2.shot.height = {}
enemy.type2.shot.damage = 150
enemy.type2.shot.speed = 500
enemy.type2.width = 100
enemy.type2.height = 50
enemy.type2.health = 250
enemy.type2.x = 1500
enemy.type2.y = 360
enemy.type2.speed = {current = 0, max = 1000}
enemy.type2.acceleration = 250
enemy.massEnemyIndex = 0
test = {}
test.angle1 = {x = 0, y = 0}
test.angle2 = {x = 0, y = 0}
test.angle3 = {x = 0, y = 0}
test.angle4 = {x = 0, y = 0}
end