Files
ScrapFrontier/game/world/generators/world_generator.gd
T

28 lines
561 B
GDScript

class_name WorldGenerator
extends Node
@onready var area_generator : AreaGenerator = $AreaGenerator
const MAX_AREA_COUNT = 3
func generate(seed_value: int) -> WorldData:
var rng := RandomNumberGenerator.new()
rng.seed = seed_value
var data : WorldData = WorldData.new()
data.seed_value = seed_value
_fill_areas(rng, data)
return data
func _fill_areas(rng: RandomNumberGenerator, data : WorldData) -> void:
for i in MAX_AREA_COUNT:
var seed_value := rng.randi()
var area := area_generator.generate(seed_value)
data.areas.append(area)