class_name WorldGenerator extends Node @onready var area_generator : AreaGenerator = $AreaGenerator const MAX_AREA_COUNT = 3 func generate(seed_value: int) -> WorldData: var rng := RandomNumberGenerator.new() rng.seed = seed_value var data : WorldData = WorldData.new() data.seed_value = seed_value _fill_areas(rng, data) return data func _fill_areas(rng: RandomNumberGenerator, data : WorldData) -> void: for i in MAX_AREA_COUNT: var seed_value := rng.randi() var area := area_generator.generate(seed_value) data.areas.append(area)