60 lines
1.1 KiB
GDScript
60 lines
1.1 KiB
GDScript
class_name AbstractWeapon
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extends Node2D
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enum Belonging { PLAYER, ENEMY }
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@export var belonging: Belonging
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@export var damage : int
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@export var bullet_per_shot : int
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@export var sector_angle : int
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@export var Projectile : PackedScene
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@export var reloaders : Array[AbstractReloader]
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var _reloaders : Array[AbstractReloader]
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func _ready() -> void:
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for reloader in reloaders:
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_reloaders.append(reloader.duplicate())
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func _physics_process(delta: float) -> void:
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for reloader in _reloaders:
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reloader.process(delta)
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func shoot() -> void:
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if not _can_shoot(): return
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var projectile := Projectile.instantiate()
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match belonging:
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Belonging.PLAYER:
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projectile.direction = Vector2.RIGHT
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projectile.collide_enemies = true
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Belonging.ENEMY:
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projectile.direction = Vector2.LEFT
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projectile.collide_player = true
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projectile.global_position = global_position
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get_tree().current_scene.add_child(projectile)
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for reloader in _reloaders:
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reloader.shoot()
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func reload() -> void:
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for reloader in _reloaders:
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reloader.reload()
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func _can_shoot() -> bool:
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for reloader in _reloaders:
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if not reloader.can_shoot():
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return false
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return true
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