Files
ScrapFrontier/game/world/data/enemy_data.gd
T

15 lines
235 B
GDScript

class_name EnemyData
extends Resource
@export var seed_value : int = 0
@export var spawn_point : Vector2
@export var spawn_time : float
@export var enemy_scene: String
@export var weapon: WeaponData
@export var weapon_count: int