49 lines
906 B
GDScript
49 lines
906 B
GDScript
extends Control
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signal continue_game
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signal show_main_menu
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@onready var pause_menu : Control = $PauseMenu
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@onready var options : Control = $Options
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func _ready() -> void:
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_show_menu(pause_menu)
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("pause") or event.is_action_pressed("ui_cancel"):
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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_on_pause_menu_continue_game.call_deferred()
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func _show_menu(menu: Control) -> void:
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var menus : Array[Control] = [ pause_menu, options ]
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for m in menus:
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m.hide()
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menu.show()
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func _on_pause_menu_continue_game() -> void:
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continue_game.emit()
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func _on_pause_menu_show_main_menu() -> void:
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show_main_menu.emit()
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func _on_pause_menu_show_options() -> void:
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_show_menu(options)
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func _on_options_back() -> void:
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_show_menu(pause_menu)
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func _on_visibility_changed() -> void:
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get_tree().paused = visible
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