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ScrapFrontier/game/entities/weapons/launcher/launcher_weapon.tscn
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2025-11-23 17:46:57 +03:00

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[gd_scene load_steps=12 format=3 uid="uid://c3l866fdqt7pf"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_sk5u1"]
[ext_resource type="Script" uid="uid://lauvvj5xhbud" path="res://game/entities/weapons/launcher/launcher_weapon.gd" id="2_mxjpe"]
[ext_resource type="PackedScene" uid="uid://dukgbg13ujkv2" path="res://game/entities/weapons/launcher/launcher_projectile.tscn" id="3_fsoo2"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_3cw5x"]
[ext_resource type="Texture2D" uid="uid://leofxnlflrdn" path="res://particle_textures/flame.tres" id="7_u8eh0"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8eh0"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape_offset = Vector3(-8, -3.5, 0)
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
direction = Vector3(-1, 0, 0)
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0brql"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape_offset = Vector3(-8, 3.5, 0)
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
direction = Vector3(-1, 0, 0)
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3cw5x"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape_offset = Vector3(8, -3.5, 0)
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ylgjm"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape_offset = Vector3(8, 3.5, 0)
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_u8eh0"]
atlas = ExtResource("6_3cw5x")
region = Rect2(224, 128, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ylgjm"]
atlas = ExtResource("6_3cw5x")
region = Rect2(224, 144, 32, 16)
[node name="LauncherWeapon" instance=ExtResource("1_sk5u1")]
script = ExtResource("2_mxjpe")
sector_angle = 5
Projectile = ExtResource("3_fsoo2")
[node name="ShotProjectiles" type="Node2D" parent="." index="0"]
[node name="PlayerLeftParticles" type="GPUParticles2D" parent="ShotProjectiles" index="0"]
emitting = false
amount = 16
texture = ExtResource("7_u8eh0")
lifetime = 0.3
one_shot = true
process_material = SubResource("ParticleProcessMaterial_u8eh0")
[node name="PlayerRightParticles" type="GPUParticles2D" parent="ShotProjectiles" index="1"]
emitting = false
amount = 16
texture = ExtResource("7_u8eh0")
lifetime = 0.3
one_shot = true
process_material = SubResource("ParticleProcessMaterial_0brql")
[node name="EnemyLeftParticles" type="GPUParticles2D" parent="ShotProjectiles" index="2"]
emitting = false
amount = 16
texture = ExtResource("7_u8eh0")
lifetime = 0.3
one_shot = true
process_material = SubResource("ParticleProcessMaterial_3cw5x")
[node name="EnemyRightParticles" type="GPUParticles2D" parent="ShotProjectiles" index="3"]
emitting = false
amount = 16
texture = ExtResource("7_u8eh0")
lifetime = 0.3
one_shot = true
process_material = SubResource("ParticleProcessMaterial_ylgjm")
[node name="PlayerSprite" type="Sprite2D" parent="." index="1"]
texture = SubResource("AtlasTexture_u8eh0")
[node name="EnemySprite" type="Sprite2D" parent="." index="2"]
texture = SubResource("AtlasTexture_ylgjm")
[node name="CooldownTimer" type="Timer" parent="." index="3"]
wait_time = 0.5
one_shot = true
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]