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ScrapFrontier/game/entities/weapons/shrapnel/shrapnel_projectile.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bsx23u3a2obbj"]
[ext_resource type="PackedScene" uid="uid://ybkqaynvpcjm" path="res://game/entities/weapons/abstract_projectile.tscn" id="1_yu2c6"]
[ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.gd" id="2_2jiy6"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_2jiy6"]
size = Vector2(4, 4)
[sub_resource type="CircleShape2D" id="CircleShape2D_2jiy6"]
radius = 1.0
[node name="ShrapnelProjectile" instance=ExtResource("1_yu2c6")]
script = ExtResource("2_2jiy6")
max_distance = 350
damage = 2
speed = 500
[node name="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_2jiy6")
[node name="CollisionShape2D" parent="." index="1"]
shape = SubResource("CircleShape2D_2jiy6")