[gd_scene load_steps=15 format=3 uid="uid://mpr5kl87nx3f"] [ext_resource type="PackedScene" uid="uid://bccaoirwdkp7n" path="res://game/entities/weapons/cannon/abstract_cannon_weapon.tscn" id="1_5v7nv"] [ext_resource type="PackedScene" uid="uid://bswe1h1qw7e4x" path="res://game/entities/weapons/cannon/player_cannon_projectile.tscn" id="2_bgyjp"] [ext_resource type="Script" uid="uid://bvnecmmrk5e47" path="res://game/entities/weapons/cannon/player_cannon_weapon.gd" id="2_kkp2r"] [ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="4_myt65"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bgyjp"] lifetime_randomness = 0.4 particle_flag_disable_z = true angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.2 spread = 30.0 initial_velocity_min = 10.0 initial_velocity_max = 20.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kkp2r"] lifetime_randomness = 0.1 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 2.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.2 direction = Vector3(-1, -1, 0) spread = 5.0 initial_velocity_min = 10.0 initial_velocity_max = 20.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_myt65"] lifetime_randomness = 0.1 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 2.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.2 direction = Vector3(-1, 1, 0) spread = 5.0 initial_velocity_min = 10.0 initial_velocity_max = 20.0 gravity = Vector3(0, 0, 0) [sub_resource type="AtlasTexture" id="AtlasTexture_byluv"] atlas = ExtResource("4_myt65") region = Rect2(0, 160, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_myt65"] atlas = ExtResource("4_myt65") region = Rect2(32, 160, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_o2qwc"] atlas = ExtResource("4_myt65") region = Rect2(64, 160, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_faaxs"] atlas = ExtResource("4_myt65") region = Rect2(96, 160, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_lhw8s"] atlas = ExtResource("4_myt65") region = Rect2(128, 160, 32, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_irdfq"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_byluv") }], "loop": true, "name": &"idle", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_myt65") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_o2qwc") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_faaxs") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_lhw8s") }], "loop": false, "name": &"shot", "speed": 10.0 }] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5v7nv"] particle_flag_disable_z = true inherit_velocity_ratio = 0.5 direction = Vector3(0, 1, 0) spread = 5.0 initial_velocity_min = 5.0 initial_velocity_max = 15.0 gravity = Vector3(0, 0, 0) [node name="PlayerCannonWeapon" instance=ExtResource("1_5v7nv")] script = ExtResource("2_kkp2r") projectile_scene = ExtResource("2_bgyjp") [node name="Front" parent="ShotParticles" index="0"] position = Vector2(20, 0) process_material = SubResource("ParticleProcessMaterial_bgyjp") [node name="Left" parent="ShotParticles" index="1"] position = Vector2(15, -4) process_material = SubResource("ParticleProcessMaterial_kkp2r") [node name="Right" parent="ShotParticles" index="2"] position = Vector2(15, 4) process_material = SubResource("ParticleProcessMaterial_myt65") [node name="AnimatedSprite2D" parent="." index="1"] position = Vector2(9, 0) sprite_frames = SubResource("SpriteFrames_irdfq") animation = &"shot" [node name="ShellParticles" parent="." index="2"] position = Vector2(-1, 1) process_material = SubResource("ParticleProcessMaterial_5v7nv") [node name="Muzzle" parent="." index="4"] position = Vector2(18, 0)