87 lines
2.0 KiB
GDScript
87 lines
2.0 KiB
GDScript
class_name Health
|
|
extends Node
|
|
|
|
|
|
signal shield_updated(value: int, max_value: int)
|
|
signal armor_updated(value: int, max_value: int)
|
|
signal hull_updated(value: int, max_value: int)
|
|
|
|
signal depleted
|
|
|
|
|
|
@export_range(0, 5000) var max_shield: int = 0:
|
|
set(value):
|
|
max_shield = value
|
|
shield_updated.emit(shield, max_shield)
|
|
|
|
@export_range(0, 5000) var max_armor: int = 0:
|
|
set(value):
|
|
max_armor = value
|
|
armor_updated.emit(armor, max_armor)
|
|
|
|
@export_range(1, 5000) var max_hull: int = 1:
|
|
set(value):
|
|
max_hull = value
|
|
hull_updated.emit(hull, max_hull)
|
|
|
|
|
|
var shield: int:
|
|
set(value):
|
|
shield = value
|
|
shield_updated.emit(shield, max_shield)
|
|
var armor: int:
|
|
set(value):
|
|
armor = value
|
|
armor_updated.emit(armor, max_armor)
|
|
var hull: int:
|
|
set(value):
|
|
hull = value
|
|
hull_updated.emit(hull, max_hull)
|
|
|
|
|
|
@onready var shield_regen_delay_timer : Timer = $ShieldRegenDelayTimer
|
|
@onready var shield_regen_tick_timer : Timer = $ShieldRegenTickTimer
|
|
|
|
|
|
@onready var _shield_regen := floori(max_shield/30.0)
|
|
|
|
|
|
func _ready() -> void:
|
|
shield = max_shield
|
|
armor = max_armor
|
|
hull = max_hull
|
|
|
|
|
|
func apply_damage(damage: AbstractDamage) -> void:
|
|
if shield > 0:
|
|
var damage_value := ceili(damage.value * damage.shield_damage_multiplier())
|
|
shield = max(shield - damage_value, 0)
|
|
shield_regen_delay_timer.start()
|
|
elif armor > 0:
|
|
var damage_value := ceili(damage.value * damage.armor_damage_multiplier())
|
|
armor = max(armor - damage_value, 0)
|
|
else:
|
|
if hull == 0: return
|
|
|
|
var damage_value := ceili(damage.value * damage.hull_damage_multiplier())
|
|
hull = max(hull - damage_value, 0)
|
|
|
|
if hull == 0:
|
|
depleted.emit()
|
|
|
|
if not shield_regen_delay_timer.is_stopped():
|
|
shield_regen_delay_timer.start()
|
|
shield_regen_tick_timer.stop()
|
|
|
|
|
|
func _on_shield_regen_delay_timer_timeout() -> void:
|
|
shield_regen_tick_timer.start()
|
|
|
|
|
|
func _on_shield_regen_tick_timer_timeout() -> void:
|
|
var new_shield_value := shield + _shield_regen
|
|
if new_shield_value >= max_shield:
|
|
new_shield_value = max_shield
|
|
shield_regen_tick_timer.stop()
|
|
shield = new_shield_value
|