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ScrapFrontier/game/entities/explosions/explosion_particles.tscn
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[gd_scene load_steps=6 format=3 uid="uid://bhxib2ltpkcbf"]
[ext_resource type="Texture2D" uid="uid://gh7mwehpqfco" path="res://particle_textures/flame_medium.tres" id="1_6awlt"]
[ext_resource type="Script" uid="uid://dhnjdam04g4tb" path="res://game/entities/explosions/explosion_particles.gd" id="1_w1d42"]
[ext_resource type="Texture2D" uid="uid://b13al44e8ofsx" path="res://particle_textures/flame_large.tres" id="2_w1d42"]
[ext_resource type="Texture2D" uid="uid://blp4o1c7y66wv" path="res://particle_textures/flame_huge.tres" id="3_lplfr"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_w1d42"]
lifetime_randomness = 0.2
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
spread = 180.0
gravity = Vector3(0, 0, 0)
turbulence_enabled = true
turbulence_noise_speed = Vector3(0.1, 0.1, 0.1)
[node name="ExplosionParticles" type="Node2D"]
script = ExtResource("1_w1d42")
process_material = SubResource("ParticleProcessMaterial_w1d42")
[node name="ParticlesMedium" type="GPUParticles2D" parent="."]
emitting = false
amount = 512
texture = ExtResource("1_6awlt")
lifetime = 0.25
one_shot = true
[node name="ParticlesLarge" type="GPUParticles2D" parent="."]
emitting = false
amount = 512
texture = ExtResource("2_w1d42")
lifetime = 0.25
one_shot = true
[node name="ParticlesHuge" type="GPUParticles2D" parent="."]
emitting = false
amount = 512
texture = ExtResource("3_lplfr")
lifetime = 0.25
one_shot = true
[connection signal="finished" from="ParticlesMedium" to="." method="_on_particles_finished"]
[connection signal="finished" from="ParticlesLarge" to="." method="_on_particles_finished"]
[connection signal="finished" from="ParticlesHuge" to="." method="_on_particles_finished"]