Files
ScrapFrontier/game/entities/weapons/plasma/abstract_plasma_weapon.gd
T

30 lines
687 B
GDScript

class_name AbstractPlasmaWeapon
extends AbstractWeapon
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@onready var cooldown_timer : Timer = $CooldownTimer
func _ready() -> void:
sprite.play(IDLE_ANIMATION)
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
_can_shoot = false
SoundManager.play_sfx_stream(SoundManager.sfx_weapon_plasma_shot, global_position)
sprite.play(SHOT_ANIMATION)
cooldown_timer.start()
return is_shot
func _on_animated_sprite_2d_animation_finished() -> void:
sprite.play(RELOAD_ANIMATION)
func _on_cooldown_timer_timeout() -> void:
sprite.play(IDLE_ANIMATION)
_can_shoot = true