class_name AbstractPlasmaWeapon extends AbstractWeapon @onready var sprite : AnimatedSprite2D = $AnimatedSprite2D @onready var cooldown_timer : Timer = $CooldownTimer func _ready() -> void: sprite.play(IDLE_ANIMATION) func shoot(ship_velocity: Vector2) -> bool: var is_shot := super.shoot(ship_velocity) if is_shot: _can_shoot = false SoundManager.play_sfx_stream(SoundManager.sfx_weapon_plasma_shot, global_position) sprite.play(SHOT_ANIMATION) cooldown_timer.start() return is_shot func _on_animated_sprite_2d_animation_finished() -> void: sprite.play(RELOAD_ANIMATION) func _on_cooldown_timer_timeout() -> void: sprite.play(IDLE_ANIMATION) _can_shoot = true