Files
ScrapFrontier/game/controllers/enemy_controller.gd
T
2025-11-20 00:36:08 +03:00

13 lines
273 B
GDScript

class_name EnemyController
extends Node
signal accelerate(direction: Vector2, delta: float)
signal shoot(weapon_index: int)
signal reload(weapon_index: int)
func _physics_process(delta: float) -> void:
for i in 10:
shoot.emit(i)
accelerate.emit(Vector2.ZERO, delta)