Files
ScrapFrontier/game/entities/weapons/abstract_weapon.gd
T
2025-11-05 00:03:34 +03:00

60 lines
1.1 KiB
GDScript

class_name AbstractWeapon
extends Node2D
enum Belonging { PLAYER, ENEMY }
@export var belonging: Belonging
@export var damage : int
@export var bullet_per_shot : int
@export var sector_angle : int
@export var Projectile : PackedScene
@export var reloaders : Array[AbstractReloader]
var _reloaders : Array[AbstractReloader]
func _ready() -> void:
for reloader in reloaders:
_reloaders.append(reloader.duplicate())
func _physics_process(delta: float) -> void:
for reloader in _reloaders:
reloader.process(delta)
func shoot() -> void:
if not _can_shoot(): return
var projectile := Projectile.instantiate()
match belonging:
Belonging.PLAYER:
projectile.direction = Vector2.RIGHT
projectile.collide_enemies = true
Belonging.ENEMY:
projectile.direction = Vector2.LEFT
projectile.collide_player = true
projectile.global_position = global_position
get_tree().current_scene.add_child(projectile)
for reloader in _reloaders:
reloader.shoot()
func reload() -> void:
for reloader in _reloaders:
reloader.reload()
func _can_shoot() -> bool:
for reloader in _reloaders:
if not reloader.can_shoot():
return false
return true