Files
ScrapFrontier/game/entities/weapons/reloaders/magazine_reloader.gd
T
2025-10-24 00:49:24 +03:00

58 lines
1.1 KiB
GDScript

extends AbstractReloader
@export var magazine_size : int:
set(value):
magazine_size = value
_calculate_bullets_in_magazine()
@export var reload_time : int:
set(value):
reload_time = value
_calculate_reload_time_tenth()
var _bullets_in_magazine : int
var _reload_time_tenth : float
var _cooldown : float
func _ready() -> void:
_calculate_bullets_in_magazine()
_calculate_reload_time_tenth()
func _process(delta: float) -> void:
if _cooldown > 0:
_cooldown -= delta
if _cooldown <= 0:
_bullets_in_magazine = magazine_size
func can_shoot() -> bool:
return _bullets_in_magazine > 0
func shoot() -> void:
if _bullets_in_magazine > 0:
_bullets_in_magazine -= 1
if _bullets_in_magazine == 0:
reload()
func reload() -> void:
if _cooldown > 0 or _bullets_in_magazine == magazine_size: return
print("reload")
var random_delay := _random.randf_range(-_reload_time_tenth, _reload_time_tenth)
_cooldown = reload_time + random_delay
func _calculate_bullets_in_magazine() -> void:
_bullets_in_magazine = magazine_size
func _calculate_reload_time_tenth() -> void:
_reload_time_tenth = reload_time / 10.0