extends AbstractReloader @export var magazine_size : int: set(value): magazine_size = value _calculate_bullets_in_magazine() @export var reload_time : int: set(value): reload_time = value _calculate_reload_time_tenth() var _bullets_in_magazine : int var _reload_time_tenth : float var _cooldown : float func _ready() -> void: _calculate_bullets_in_magazine() _calculate_reload_time_tenth() func _process(delta: float) -> void: if _cooldown > 0: _cooldown -= delta if _cooldown <= 0: _bullets_in_magazine = magazine_size func can_shoot() -> bool: return _bullets_in_magazine > 0 func shoot() -> void: if _bullets_in_magazine > 0: _bullets_in_magazine -= 1 if _bullets_in_magazine == 0: reload() func reload() -> void: if _cooldown > 0 or _bullets_in_magazine == magazine_size: return print("reload") var random_delay := _random.randf_range(-_reload_time_tenth, _reload_time_tenth) _cooldown = reload_time + random_delay func _calculate_bullets_in_magazine() -> void: _bullets_in_magazine = magazine_size func _calculate_reload_time_tenth() -> void: _reload_time_tenth = reload_time / 10.0