40 lines
600 B
GDScript
40 lines
600 B
GDScript
extends AbstractReloader
|
|
|
|
|
|
@export var firerate : int:
|
|
set(value):
|
|
firerate = value
|
|
_calculate_delay()
|
|
|
|
|
|
var _delay : float
|
|
var _delay_tenth : float
|
|
var _cooldown : float
|
|
|
|
|
|
func _ready() -> void:
|
|
_calculate_delay()
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
if _cooldown > 0:
|
|
_cooldown -= delta
|
|
|
|
|
|
func can_shoot() -> bool:
|
|
return _cooldown <= 0
|
|
|
|
|
|
func shoot() -> void:
|
|
var random_delay := _random.randf_range(-_delay_tenth, _delay_tenth)
|
|
_cooldown = _delay + random_delay
|
|
|
|
|
|
func reload() -> void:
|
|
pass
|
|
|
|
|
|
func _calculate_delay() -> void:
|
|
_delay = 60.0 / firerate
|
|
_delay_tenth = _delay / 10
|