Added weapon types
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@@ -114,6 +114,7 @@ script = ExtResource("2_1bd18")
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bullet_per_shot = 20
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sector_angle = 30
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Projectile = ExtResource("2_xvd4y")
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type = 0
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[node name="ShotParticles" type="GPUParticles2D" parent="." index="0"]
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emitting = false
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