Reworked seed_string to seed_value
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@@ -1,20 +1,27 @@
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class_name WorldGenerator
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extends Node
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func generate(seed_string: String) -> WorldData:
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@onready var area_generator : AreaGenerator = $AreaGenerator
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const MAX_AREA_COUNT = 3
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func generate(seed_value: int) -> WorldData:
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var rng := RandomNumberGenerator.new()
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rng.seed = seed_value
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var data : WorldData = WorldData.new()
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data.seed_value = seed_value
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data.seed_string = seed_string
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_fill_areas(data)
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_fill_areas(rng, data)
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return data
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func _fill_areas(data : WorldData) -> void:
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const MAX_AREA_COUNT = 3
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var rng := RandomNumberGenerator.new()
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rng.seed = hash(data.seed_string)
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func _fill_areas(rng: RandomNumberGenerator, data : WorldData) -> void:
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for i in MAX_AREA_COUNT:
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pass
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var seed_value := rng.randi()
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var area := area_generator.generate(seed_value)
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data.areas.append(area)
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