Reworked seed_string to seed_value
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@@ -0,0 +1,18 @@
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class_name AreaGenerator
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extends Node
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func generate(seed_value: int) -> AreaData:
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var rng := RandomNumberGenerator.new()
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rng.seed = seed_value
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var data : AreaData = AreaData.new()
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data.seed_value = seed_value
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_fill_stages(rng, data)
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return data
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func _fill_stages(rng: RandomNumberGenerator, data : AreaData) -> void:
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pass
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