LaserWeapon reworked to hitscan

This commit is contained in:
2025-12-22 16:45:22 +03:00
parent 77981194dd
commit e5155584dd
23 changed files with 190 additions and 174 deletions
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shader_type canvas_item;
uniform float speed = 0.0;
void fragment() {
vec2 uv = UV;
uv.x -= TIME * speed;
COLOR = texture(TEXTURE, uv);
}
+1
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uid://bndty4otyxb5t