Fixed ship hidding
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@@ -22,11 +22,12 @@ var _weapons : Array[AbstractWeapon]
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@onready var ship : Node2D = $Ship
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@onready var ship_sprite : Sprite2D = $ShipSprite
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@onready var armor_sprite : Sprite2D = $ArmorSprite
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@onready var shield_sprite : Sprite2D = $ShieldSprite
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@onready var health_bar : HealthBar = $HealthBar
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@onready var ship_sprite : Sprite2D = $Ship/ShipSprite
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@onready var armor_sprite : Sprite2D = $Ship/ArmorSprite
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@onready var shield_sprite : Sprite2D = $Ship/ShieldSprite
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@onready var health_bar : HealthBar = $Ship/HealthBar
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@onready var debris_particles : GPUParticles2D = $DebrisParticles
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@@ -91,10 +92,9 @@ func _on_health_depleted() -> void:
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for weapon in _weapons:
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weapon.queue_free()
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_weapons.clear()
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ship_sprite.hide()
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armor_sprite.hide()
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shield_sprite.hide()
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health_bar.hide()
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ship.hide()
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collision_layer = 0
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collision_mask = 0
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debris_particles.emitting = true
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@@ -45,22 +45,20 @@ script = ExtResource("1_6isjb")
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[node name="Ship" type="Node2D" parent="."]
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[node name="ShipSprite" type="Sprite2D" parent="."]
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[node name="ShipSprite" type="Sprite2D" parent="Ship"]
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[node name="ArmorSprite" type="Sprite2D" parent="."]
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[node name="ArmorSprite" type="Sprite2D" parent="Ship"]
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material = SubResource("ShaderMaterial_dokxo")
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[node name="ShieldSprite" type="Sprite2D" parent="."]
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[node name="ShieldSprite" type="Sprite2D" parent="Ship"]
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material = SubResource("ShaderMaterial_bkxo4")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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[node name="HealthBar" parent="Ship" node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")]
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z_index = 51
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health = NodePath("../../Health")
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[node name="Health" parent="." instance=ExtResource("2_xxtvk")]
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[node name="HealthBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")]
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z_index = 51
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health = NodePath("../Health")
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[node name="WeaponSlots" type="Node2D" parent="."]
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[node name="DebrisParticles" type="GPUParticles2D" parent="."]
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@@ -71,5 +69,7 @@ one_shot = true
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explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_dokxo")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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[connection signal="depleted" from="Health" to="." method="_on_health_depleted"]
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[connection signal="finished" from="DebrisParticles" to="." method="_on_debris_particles_finished"]
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@@ -25,10 +25,10 @@ collision_layer = 4
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collision_mask = 6
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script = ExtResource("2_fwvrd")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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material = SubResource("ShaderMaterial_dlmr1")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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material = SubResource("ShaderMaterial_l8c0n")
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[node name="EnemyController" parent="." index="4" node_paths=PackedStringArray("ship") instance=ExtResource("3_l8c0n")]
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@@ -38,14 +38,14 @@ deceleration = 18
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max_speed = 60
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mass = 600
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_xqe8d")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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material = SubResource("ShaderMaterial_c4do6")
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texture = SubResource("AtlasTexture_qawoi")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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material = SubResource("ShaderMaterial_6d574")
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texture = SubResource("AtlasTexture_c4do6")
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@@ -58,7 +58,7 @@ rect = Rect2(-29, -21, 58, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 200
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[node name="HealthBar" parent="." index="7"]
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[node name="HealthBar" parent="Ship" index="7"]
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offset_top = 27.0
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offset_bottom = 27.0
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@@ -38,14 +38,14 @@ deceleration = 46
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max_speed = 92
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mass = 250
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_d2xji")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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material = SubResource("ShaderMaterial_jorhn")
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texture = SubResource("AtlasTexture_om3xa")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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material = SubResource("ShaderMaterial_ren2c")
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texture = SubResource("AtlasTexture_jorhn")
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@@ -58,7 +58,7 @@ rect = Rect2(-13, -21, 26, 42)
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[node name="Health" parent="." index="6"]
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max_hull = 100
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[node name="HealthBar" parent="." index="7"]
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[node name="HealthBar" parent="Ship" index="7"]
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offset_top = 19.0
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offset_bottom = 19.0
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@@ -23,13 +23,13 @@ deceleration = 80
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max_speed = 120
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mass = 100
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[node name="ShipSprite" parent="." index="0"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_tb2nn")
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[node name="ArmorSprite" parent="." index="1"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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texture = SubResource("AtlasTexture_3asrx")
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[node name="ShieldSprite" parent="." index="2"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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texture = SubResource("AtlasTexture_20te2")
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[node name="CollisionPolygon2D" parent="." index="3"]
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@@ -41,7 +41,7 @@ rect = Rect2(-13, -5, 26, 10)
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[node name="Health" parent="." index="6"]
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max_hull = 50
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[node name="HealthBar" parent="." index="7"]
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[node name="HealthBar" parent="Ship" index="7"]
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offset_top = 11.0
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offset_bottom = 11.0
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@@ -20,7 +20,7 @@ var blink_charge: float:
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@onready var blink_shadow : GPUParticles2D = $BlinkShadow
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@onready var blink_charge_indicator : BlinkChargeIndicator = $BlinkChargeIndicator
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@onready var blink_charge_indicator : BlinkChargeIndicator = $Ship/BlinkChargeIndicator
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func _ready() -> void:
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@@ -56,17 +56,38 @@ deceleration = 46
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max_speed = 92
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mass = 250
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[node name="ShipSprite" parent="." index="1"]
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[node name="ShipSprite" parent="Ship" index="0"]
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texture = SubResource("AtlasTexture_4mjo1")
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[node name="ArmorSprite" parent="." index="2"]
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[node name="ArmorSprite" parent="Ship" index="1"]
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material = SubResource("ShaderMaterial_waejo")
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texture = SubResource("AtlasTexture_uf2n1")
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[node name="ShieldSprite" parent="." index="3"]
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[node name="ShieldSprite" parent="Ship" index="2"]
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material = SubResource("ShaderMaterial_5xifi")
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texture = SubResource("AtlasTexture_ui1ht")
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[node name="HealthBar" parent="Ship" index="3"]
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offset_top = 19.0
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offset_bottom = 19.0
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[node name="BlinkChargeIndicator" parent="Ship" index="4" instance=ExtResource("5_uf2n1")]
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position = Vector2(-11, 0)
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[node name="Health" parent="." index="1"]
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max_shield = 250
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max_hull = 1000
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-2, -8)
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[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
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position = Vector2(-2, 8)
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[node name="DebrisParticles" parent="." index="3"]
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amount = 16
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texture = ExtResource("7_waejo")
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[node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")]
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[node name="CollisionPolygon2D" parent="." index="5"]
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@@ -85,29 +106,8 @@ lifetime = 0.1
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_pjmi2")
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[node name="Health" parent="." index="8"]
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max_shield = 250
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max_hull = 1000
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[node name="HealthBar" parent="." index="9"]
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offset_top = 19.0
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offset_bottom = 19.0
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[node name="BlinkChargeIndicator" parent="." index="10" instance=ExtResource("5_uf2n1")]
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position = Vector2(-11, 0)
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-2, -8)
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[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
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position = Vector2(-2, 8)
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[node name="DebrisParticles" parent="." index="12"]
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amount = 16
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texture = ExtResource("7_waejo")
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[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
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[connection signal="blink" from="PlayerController" to="." method="_blink"]
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[connection signal="armor_updated" from="Health" to="." method="_on_armor_updated"]
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[connection signal="hull_updated" from="Health" to="." method="_on_hull_updated"]
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[connection signal="shield_updated" from="Health" to="." method="_on_shield_updated"]
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[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
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[connection signal="blink" from="PlayerController" to="." method="_blink"]
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