LaserWeapon reworked to hitscan
This commit is contained in:
@@ -146,8 +146,6 @@ func _show_main_menu() -> void:
|
||||
if _current_passage_scene: _current_passage_scene.queue_free()
|
||||
if _current_area_map_scene: _current_area_map_scene.queue_free()
|
||||
|
||||
SaveManager.save()
|
||||
|
||||
get_tree().paused = false
|
||||
get_tree().change_scene_to_file("res://game/menu/main/title_screen.tscn")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user