LaserWeapon reworked to hitscan

This commit is contained in:
2025-12-22 16:45:22 +03:00
parent 77981194dd
commit e5155584dd
23 changed files with 190 additions and 174 deletions
@@ -1,8 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://cargptjtnale2"]
[gd_scene load_steps=9 format=3 uid="uid://cargptjtnale2"]
[ext_resource type="PackedScene" uid="uid://def1alrel4ioo" path="res://game/entities/weapons/laser/abstract_laser_weapon.tscn" id="1_nky8c"]
[ext_resource type="Script" uid="uid://824ta0lbinkb" path="res://game/entities/weapons/laser/player_laser_weapon.gd" id="2_oqbns"]
[ext_resource type="PackedScene" uid="uid://cyskk1kc88lgf" path="res://game/entities/weapons/laser/player_laser_projectile.tscn" id="3_62i0g"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_oaprh"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5c4fv"]
@@ -43,12 +42,15 @@ animations = [{
[node name="PlayerLaserWeapon" instance=ExtResource("1_nky8c")]
script = ExtResource("2_oqbns")
projectile_scene = ExtResource("3_62i0g")
[node name="AnimatedSprite2D" parent="." index="0"]
[node name="AnimatedSprite2D" parent="." index="1"]
position = Vector2(3, 0)
sprite_frames = SubResource("SpriteFrames_geipx")
animation = &"shot"
[node name="Muzzle" parent="." index="2"]
[node name="Muzzle" parent="." index="3"]
position = Vector2(5, 0)
[node name="RayCast2D" parent="." index="4"]
target_position = Vector2(1000, 0)
collision_mask = 4