LaserWeapon reworked to hitscan
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@@ -1,8 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://cargptjtnale2"]
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[gd_scene load_steps=9 format=3 uid="uid://cargptjtnale2"]
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[ext_resource type="PackedScene" uid="uid://def1alrel4ioo" path="res://game/entities/weapons/laser/abstract_laser_weapon.tscn" id="1_nky8c"]
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[ext_resource type="Script" uid="uid://824ta0lbinkb" path="res://game/entities/weapons/laser/player_laser_weapon.gd" id="2_oqbns"]
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[ext_resource type="PackedScene" uid="uid://cyskk1kc88lgf" path="res://game/entities/weapons/laser/player_laser_projectile.tscn" id="3_62i0g"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_oaprh"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5c4fv"]
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@@ -43,12 +42,15 @@ animations = [{
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[node name="PlayerLaserWeapon" instance=ExtResource("1_nky8c")]
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script = ExtResource("2_oqbns")
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projectile_scene = ExtResource("3_62i0g")
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[node name="AnimatedSprite2D" parent="." index="0"]
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[node name="AnimatedSprite2D" parent="." index="1"]
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position = Vector2(3, 0)
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sprite_frames = SubResource("SpriteFrames_geipx")
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animation = &"shot"
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[node name="Muzzle" parent="." index="2"]
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[node name="Muzzle" parent="." index="3"]
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position = Vector2(5, 0)
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[node name="RayCast2D" parent="." index="4"]
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target_position = Vector2(1000, 0)
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collision_mask = 4
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