LaserWeapon reworked to hitscan
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@@ -1,8 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://mjt8xj8k28vi"]
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[gd_scene load_steps=9 format=3 uid="uid://mjt8xj8k28vi"]
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[ext_resource type="PackedScene" uid="uid://def1alrel4ioo" path="res://game/entities/weapons/laser/abstract_laser_weapon.tscn" id="1_wwqbk"]
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[ext_resource type="Script" uid="uid://bckua73myf5v7" path="res://game/entities/weapons/laser/enemy_laser_weapon.gd" id="2_preya"]
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[ext_resource type="PackedScene" uid="uid://cq8vnjrk70iby" path="res://game/entities/weapons/laser/enemy_laser_projectile.tscn" id="3_yr2si"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_a3m6t"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_dggsl"]
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@@ -43,12 +42,15 @@ animations = [{
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[node name="EnemyLaserWeapon" instance=ExtResource("1_wwqbk")]
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script = ExtResource("2_preya")
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projectile_scene = ExtResource("3_yr2si")
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[node name="AnimatedSprite2D" parent="." index="0"]
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[node name="AnimatedSprite2D" parent="." index="1"]
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position = Vector2(-3, 0)
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sprite_frames = SubResource("SpriteFrames_ga5wd")
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animation = &"shot"
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[node name="Muzzle" parent="." index="2"]
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[node name="Muzzle" parent="." index="3"]
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position = Vector2(-5, 0)
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[node name="RayCast2D" parent="." index="4"]
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target_position = Vector2(-1000, 0)
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collision_mask = 2
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