Some code organization
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
extends Control
|
||||
|
||||
|
||||
signal continue_game
|
||||
signal show_main_menu
|
||||
signal show_options
|
||||
|
||||
|
||||
@onready var continue_button := $%ContinueButton
|
||||
@onready var main_menu_button := $%MainMenuButton
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_init_focus()
|
||||
_setup_neighbors()
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("ui_up"):
|
||||
SoundManager.play_ui_stream(SoundManager.ui_stream_previous)
|
||||
if event.is_action_pressed("ui_down"):
|
||||
SoundManager.play_ui_stream(SoundManager.ui_stream_next)
|
||||
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
if not is_node_ready(): return
|
||||
if not visible: return
|
||||
|
||||
_init_focus()
|
||||
_setup_neighbors()
|
||||
|
||||
|
||||
func _init_focus() -> void:
|
||||
continue_button.grab_focus()
|
||||
|
||||
|
||||
func _setup_neighbors() -> void:
|
||||
continue_button.focus_neighbor_top = main_menu_button.get_path()
|
||||
main_menu_button.focus_neighbor_bottom = continue_button.get_path()
|
||||
|
||||
|
||||
func _on_continue_button_pressed() -> void:
|
||||
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
|
||||
continue_game.emit()
|
||||
|
||||
|
||||
func _on_options_button_pressed() -> void:
|
||||
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
|
||||
show_options.emit()
|
||||
|
||||
|
||||
func _on_main_menu_button_pressed() -> void:
|
||||
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
|
||||
show_main_menu.emit()
|
||||
Reference in New Issue
Block a user