55 lines
1.2 KiB
GDScript
55 lines
1.2 KiB
GDScript
extends Control
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signal continue_game
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signal show_main_menu
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signal show_options
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@onready var continue_button := $%ContinueButton
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@onready var main_menu_button := $%MainMenuButton
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func _ready() -> void:
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_init_focus()
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_setup_neighbors()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_up"):
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SoundManager.play_ui_stream(SoundManager.ui_stream_previous)
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if event.is_action_pressed("ui_down"):
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SoundManager.play_ui_stream(SoundManager.ui_stream_next)
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func _on_visibility_changed() -> void:
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if not is_node_ready(): return
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if not visible: return
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_init_focus()
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_setup_neighbors()
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func _init_focus() -> void:
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continue_button.grab_focus()
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func _setup_neighbors() -> void:
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continue_button.focus_neighbor_top = main_menu_button.get_path()
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main_menu_button.focus_neighbor_bottom = continue_button.get_path()
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func _on_continue_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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continue_game.emit()
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func _on_options_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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show_options.emit()
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func _on_main_menu_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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show_main_menu.emit()
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