Added keyboard control to main menu. Reworked logic

This commit is contained in:
2025-10-19 19:15:03 +03:00
parent 83b14d31cd
commit e09303f1b8
12 changed files with 349 additions and 84 deletions
+14 -6
View File
@@ -3,22 +3,30 @@ extends Node
signal show_credits
signal show_main_menu
@onready var fullscreen_check := $%FullscreenCheckButton
@onready var window_factor := $%WindowFactorOptionButton
func _ready() -> void:
_load_current_settings()
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
$%FullscreenCheckButton.grab_focus()
func _setup_neighbors() -> void:
$%CreditsButton.focus_neighbor_left = $%BackButton.get_path()
$%BackButton.focus_neighbor_right = $%CreditsButton.get_path()
func _load_current_settings() -> void:
fullscreen_check.button_pressed = SettingsManager.fullscreen()
window_factor.selected = SettingsManager.window_factor()
$%FullscreenCheckButton.button_pressed = SettingsManager.fullscreen()
$%WindowFactorOptionButton.selected = SettingsManager.window_factor()
_update_window_factor_disabled()
func _update_window_factor_disabled() -> void:
window_factor.disabled = SettingsManager.fullscreen()
$%WindowFactorOptionButton.disabled = SettingsManager.fullscreen()
func _on_fullscreen_check_button_toggled(toggled: bool) -> void: