48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Node
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signal show_credits
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signal show_main_menu
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func _ready() -> void:
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_load_current_settings()
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_init_focus()
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_setup_neighbors()
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func _init_focus() -> void:
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$%FullscreenCheckButton.grab_focus()
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func _setup_neighbors() -> void:
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$%CreditsButton.focus_neighbor_left = $%BackButton.get_path()
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$%BackButton.focus_neighbor_right = $%CreditsButton.get_path()
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func _load_current_settings() -> void:
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$%FullscreenCheckButton.button_pressed = SettingsManager.fullscreen()
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$%WindowFactorOptionButton.selected = SettingsManager.window_factor()
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_update_window_factor_disabled()
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func _update_window_factor_disabled() -> void:
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$%WindowFactorOptionButton.disabled = SettingsManager.fullscreen()
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func _on_fullscreen_check_button_toggled(toggled: bool) -> void:
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SettingsManager.set_fullscreen(toggled)
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_update_window_factor_disabled()
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func _on_window_factor_option_button_item_selected(index: int) -> void:
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if !SettingsManager.fullscreen():
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SettingsManager.set_window_factor(index)
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func _on_credits_button_pressed() -> void:
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show_credits.emit()
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func _on_back_button_pressed() -> void:
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show_main_menu.emit()
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