Added weapon selection

This commit is contained in:
2025-12-18 16:08:46 +03:00
parent 1943c11b1c
commit d27721ecfc
9 changed files with 172 additions and 21 deletions
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class_name WeaponSelectionScreen
extends Control
signal weapon_selected(weapon_data: WeaponData)
const WEAPON_SELECTOR = preload("res://menu/ingame/weapon_selector.tscn")
@export var world_data : WorldData:
set = _set_world_data
@onready var weapon_selectors : Control = $%WeaponSelectors
func _set_world_data(data: WorldData) -> void:
world_data = data
for child in weapon_selectors.get_children():
child.queue_free()
if world_data == null: return
var selectors : Array[WeaponSelector] = []
for weapon_data in world_data.player_start_weapons:
var selector : WeaponSelector = WEAPON_SELECTOR.instantiate()
weapon_selectors.add_child(selector)
selector.weapon_data = weapon_data
selectors.append(selector)
selector.weapon_selected.connect(_on_weapon_selected)
if selectors.size() > 0:
selectors[0].button.grab_focus()
func _on_weapon_selected(weapon_data: WeaponData) -> void:
weapon_selected.emit(weapon_data)
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uid://6isk1tmc2ik1
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[gd_scene load_steps=2 format=3 uid="uid://cv122gw47cnun"]
[ext_resource type="Script" uid="uid://6isk1tmc2ik1" path="res://menu/ingame/weapon_selection_screen.gd" id="1_hl2ql"]
[node name="WeaponSelectionScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_hl2ql")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 0
offset_right = 640.0
offset_bottom = 360.0
theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 16
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
text = "Select your first weapon"
[node name="WeaponSelectors" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
alignment = 1
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class_name WeaponSelector
extends Control
signal weapon_selected(weapon_data: WeaponData)
@export var weapon_data: WeaponData:
set = _set_weapon_data
@onready var name_label : Label = $%NameLabel
@onready var button : Button = $%Button
func _set_weapon_data(data: WeaponData) -> void:
weapon_data = data
if weapon_data == null: return
name_label.text = weapon_data.name
func _on_button_pressed() -> void:
weapon_selected.emit(weapon_data)
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uid://beiydi6w6gqqc
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[gd_scene load_steps=3 format=3 uid="uid://1o3idp54lil2"]
[ext_resource type="Script" uid="uid://beiydi6w6gqqc" path="res://menu/ingame/weapon_selector.gd" id="1_4acia"]
[ext_resource type="Theme" uid="uid://dtnd3tqllufey" path="res://images/menu_button.tres" id="2_g83h6"]
[node name="WeaponSelector" type="MarginContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_4acia")
[node name="Button" type="Button" parent="."]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("2_g83h6")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="NameLabel" type="Label" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("2_g83h6")
horizontal_alignment = 1
[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]