Files
ScrapFrontier/menu/ingame/weapon_selection_screen.gd
T
2025-12-18 16:08:46 +03:00

40 lines
952 B
GDScript

class_name WeaponSelectionScreen
extends Control
signal weapon_selected(weapon_data: WeaponData)
const WEAPON_SELECTOR = preload("res://menu/ingame/weapon_selector.tscn")
@export var world_data : WorldData:
set = _set_world_data
@onready var weapon_selectors : Control = $%WeaponSelectors
func _set_world_data(data: WorldData) -> void:
world_data = data
for child in weapon_selectors.get_children():
child.queue_free()
if world_data == null: return
var selectors : Array[WeaponSelector] = []
for weapon_data in world_data.player_start_weapons:
var selector : WeaponSelector = WEAPON_SELECTOR.instantiate()
weapon_selectors.add_child(selector)
selector.weapon_data = weapon_data
selectors.append(selector)
selector.weapon_selected.connect(_on_weapon_selected)
if selectors.size() > 0:
selectors[0].button.grab_focus()
func _on_weapon_selected(weapon_data: WeaponData) -> void:
weapon_selected.emit(weapon_data)