Added splash damage
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@@ -1,2 +1,24 @@
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class_name BlastProjectile
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extends AbstractProjectile
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@onready var blast : Blast = $Blast
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func _on_body_entered(body: Node2D) -> void:
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var damaged := false
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var overlapping_bodies := blast.get_overlapping_bodies()
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for overlapping_body in overlapping_bodies:
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var damage := blast.get_damage_to(overlapping_body)
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if _try_to_damage(overlapping_body, damage):
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damaged = true
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if damaged:
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_process_hit_for_projectile(body)
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func _apply_collision_mask() -> void:
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super._apply_collision_mask()
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if blast:
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_apply_collision_mask_to_area(blast)
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