Files
ScrapFrontier/game/entities/weapons/blast_projectile.gd
T
2025-11-16 23:18:45 +03:00

25 lines
557 B
GDScript

class_name BlastProjectile
extends AbstractProjectile
@onready var blast : Blast = $Blast
func _on_body_entered(body: Node2D) -> void:
var damaged := false
var overlapping_bodies := blast.get_overlapping_bodies()
for overlapping_body in overlapping_bodies:
var damage := blast.get_damage_to(overlapping_body)
if _try_to_damage(overlapping_body, damage):
damaged = true
if damaged:
_process_hit_for_projectile(body)
func _apply_collision_mask() -> void:
super._apply_collision_mask()
if blast:
_apply_collision_mask_to_area(blast)